
Recently I found some free time to make a few tests in V-Ray and Rhino. My aim was to achieve as realistic fabrics as possible. Starting with leather was not pretty good idea, because I tried to draw a bump map by myself in Photoshop and it just looked bad.
Then I realized that it is almost impossible to get nice wrinkles using 200 pix PS brush, so I got some reference images from the Internet, stacked one above another in Photoshop layers and what I got was pretty nice bump map. I made a few test renderings, and just then after 9 attempts it looked good.
Big challenge in Rhino was to unwrap this set of simple NURBS surfaces to one and single UV map, to have a control over the model using the only V-Ray material. Fortunately, I was successful :)
For making these textures as optimized as possible, as a Diffuse and first Bump maps I used a single texture, which was even cropped and scaled down, therefore for the correct mapping of this fauteuil, You have to repeat both of these 10 times in both U and V directions (all set in V-Ray material settings).
Of course, this 3D model with all textures is available for free from my website, FlyingArchitecture.com. Click here to download this “fauteuil bas”

Diffuse + bump map for the fabric

Bump map for some nice wrinkles.
Let me know in the comment area below, what do You think about the final result, or even better – give me some suggestions about Your workflow for objects like this. I will be very grateful :)

