This is work in progress post, so please understand all of these images are just tests in my new scene.
Backlit Onyx stone test:
Elevator unit: (Lighting achieved using 2 Dome Lights)
Front structure, 1960′s. Damn complicated to simulate with V-Ray!
I cannot resist to render every single progress step I make :)
Some new 3D furniture, ready for texturing.
And the very special model – statue. Thanks for the help to my friend, Peter Masek.
Hand-drawn bump map for a 3D wall surface:
I like those ones, but they are too dramatic. So I needed to make something more reality-like (following reference photos) and thanks to procedural textures by Ivan from Pixelated Vertex, I got these results, which I consider being final.
Some green glass panels with the refraction layer to imitate the “sand glass” waves:
Customized Brown marble material:
New rendering from the lobby:
You can find finished images here, in the portfolio post.